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Norland

Norland cover art
4.1
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User Verdict
Based on 76 community votes
  • P2P
  • v0.6157b
  • FREE DOWNLOAD
  • TORRENT
  • DIRECT LINK
  • UPDATED
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Updated Version v0.6157b
Game Update History14 updatesLast: 24.10.2026 · today
  1. 24.10.2026v0.5588bv0.6157bcurrenttoday
  2. 02.10.2026Patch #58 (BETA). Counter-Intrigues and Map Generation Optimization3 weeks ago
  3. 02.10.2026Devlog: Plans for the Fundamental Update3 weeks ago
  4. 08.09.2026Beta Channel Hotfix 11 month ago
  5. 04.09.2026Patch #57 (BETA). Optimization, Dark Politics, and Worldviews1 month ago
  6. Show 9 more updates
    1. 02.08.2026v0.5350av0.5588b2 months ago
    2. 03.06.2026v0.4927.8376.0v0.5350a4 months ago
    3. 01.01.2026Build 20349017v0.4927.8376.0 (Build 21346412)9 months ago#21346412
    4. 11.10.2025v0.4733.7571.0v0.4766.7727.0 (Build 20349017)1 year ago#20349017
    5. 16.09.2025v0.4663.7383.0v0.4733.7571.0 Build 199595651 year ago#19959565
    6. 03.09.2025v0.4644.7302.0v0.4663.7383.0 Build 198364461 year ago#19836446
    7. 14.07.2025v0.4612.7137.0av0.4644.7302.01 year ago
    8. 21.06.2025v0.4526.7058.0v0.4612.7137.0a1 year ago
    9. 18.05.2025v0.4526.7058.0 Build 184924511 year ago#18492451
Patch notes 4
  • 02.10.2026Patch #58 (BETA). Counter-Intrigues and Map Generation Optimization

    Hello everyone, Dmitry here. Here is another patch for the Beta branch. This one is not particularly large. For a while, updates will become less frequent, roughly once a month, because most of the studio is currently working on the fundamental rework of the game's mechanics, which I talk about separately here: [dynamiclink…

  • 02.10.2026Devlog: Plans for the Fundamental Update

    Hello everyone. I often use the metaphor of a garden to explain certain aspects of experimental development in complex games. Enough time has passed now. The garden has grown, and we have had enough time to observe how the mechanics develop and interact with each other. It feels like we have finally formed an image and vision of the…

  • 08.09.2026Beta Channel Hotfix 1

    Hi guys, Some fixes for BETA channel is here: - Increased the height of the Dynasty window; - Fixed an issue where assigning an army to attack an enemy squad on the Global Map did not immediately update the interface; - Fixed the Altar’s marking-rope and scaffolding assets; - Fixed the “is on a different texture page” crash; - Removed…

  • 04.09.2026Patch #57 (BETA). Optimization, Dark Politics, and Worldviews

    Hi everyone, Dmitry here. It's been quite a while since the last update, so there's a lot to cover. Over the coming weeks and months, we'll be focusing on expanding the feudal system and villages, adding new buildings, continuing to develop combat (which we plan to keep improving for many months to come), working on the story generator,…

Data from the MaGamers update log · information may be outdated

About The Game

Norland allows users to control a medieval city-state. This is a city-building simulation of the management of the kingdom and part-time strategy in real time. Players lead a family that controls a settlement. In addition to representatives of the upper class, there are also ordinary residents in the village. Each person here is an individual. All people have individual biographies, family traits, skills, needs, innate and acquired character traits. They can fall in love, make love, start families and have children, passing on some of their parameters to them. This video game has a high replay value. Starting conditions based on multiple parameters are generated randomly on each run.

NOTE. Uploaded version: 24 October 2026 [v0.6157b]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Norland contains blood and dismemberment, despite the cartoony graphics. During hostilities, uprisings and just everyday quarrels, virtual little men arrange a massacre with chopping off the limbs of rivals. The population is divided into 4 estates: slaves, peasants, criminals and soldiers. The task of users is to take care of the happiness of the inhabitants and stop the riots. Gamers can build buildings, regulate the prices of goods, engage in diplomacy, build defenses, issue instructions to their wards, trade, fight with other kingdoms. Also, users often need to make ambiguous decisions and monitor the relationship between members of the royal family, based on the lust for power, love, betrayal, hatred, jealousy and envy.

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel Core i5-4460 3.2 GHz or AMD FX-8350 Eight-Core or comparable
Memory: 8 GB RAM
Graphics: Nvidia GTX 960 (4GB) or AMD Radeon Pro 570 (4GB) or comparable
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel i5-10400 °F or AMD Ryzen 5 2600 or comparable
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1660 (6GB) or AMD Radeon RX5700 (8GB) or comparable
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space
Additional Notes: SSD Hard Drive Recommended

Screenshots

Norland gameplay screenshot 1
Norland gameplay screenshot 2
Norland gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip.
  3. Start game «Norland.exe», Play!
  4. The language changes in the menu.

Download Norland

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Norland Trainer

Num 1 – Add Money
Num 2 – Money Multiplier
Num 3 – Edit Holy Rings
Num 4 – Get All Food And Drinks
Num 5 – Get All Extracted Resources
Num 6 – Get All Manufactured Resources
Num 7 – Get All Weapons And Armor
Num 8 – Set Game Speed

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Comments 3

  1. MaGamers Offline 28 July 2023 05:50
    Update v0.2912.3227.0
     
    Fixed a bug that caused soldiers to return to the warehouse after a battle where their weapons were broken, even though they were part of a squad.
    Fixed a bug that allowed soldiers to take the worst weapons among all those assigned when creating an army.
    Balance adjustments for all types of weapons.
    It is now possible to recruit only disgruntled peasants into the army (work occupation no longer matters).
    Added support for FXAA anti-aliasing.
    Changed the mechanics of fatal wounds and beheading.
    Fixed a game freeze issue when a blind actor gained experience in combat skills.
    When the nectar buff is removed from lords, knowledge acquisition may also be removed if there is insufficient intelligence.
    Notification about the lack of paper for writing books added.
    Revised the mechanics of teaching and skill growth for AI children on the global map.
    Weakened the inspection bonus.
    Fixed a possible crash when a soldier uprising begins, now rebels won't be split into multiple small squads, and they won't automatically disband after starting to retreat.
    Soldiers now always carry weapons in their hands while in a squad, not just during battles.
    Guest bribery cooldown added.
    Tantrum save-load feature implemented.
    Cooldown for "Spend time together" set after the first deep interaction.
    Increased the volume of some sounds.
    Fixed disappearing avatars on the global map.
    Fixed the inability to set taverns on fire.
    Soldiers and lords now independently take daggers from the warehouse. Daggers will be used as secondary weapons after the main one is broken. Bandits and peasants no longer return their daggers to the warehouse after receiving them.
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  2. MaGamers Offline 21 June 2025 09:58

    Full Changelog:
    New
    - New mechanic — warehouse capacity and resource spoilage.

    - New buildings added: "Builders' Camp", "Granary", "Armory".

    - A technology has been added for constructing the Granary and Armory.

    - Starting resources have been adjusted when launching a new game or tutorial.

    - A new advice message warns that resources ripening in the fields might not fit in the warehouses after harvest.

    - New mechanic — resource distribution.

    - The production and finance menus have been merged into the new Economy menu.

    - A technology "Salaries" has been added, allowing gold salaries to be paid to town residents. Requires 30 residents.

    - A technology has been added for constructing the Market, Tavern, and Den. Requires knowledge level 9 and a population of 30.

    - If a player had a Market, Tavern, or Den in their save from a previous game version, they will automatically receive the "Internal Trade" and "Salaries" books after loading. The player's king will also receive the same knowledge.

    - The Market has been removed from the prebuilt structures at the start of a new game.

    - A positive thought "Visited a public place" has been added for residents who have been to the Market, Tavern, or Den.

    - Characters who have received food through resource distribution will no longer buy it on the Market.

    - New mechanic — Politicians.


    Other changes:
    - AI will attempt to resettle an abandoned town only after 4 days following its destruction.

    - After a faction has been forced into neutrality, it will not create or join alliances for 2 days.

    - The placement location for the turnip field in the tutorial is now more noticeable.

    - Even if some migrants don’t reach the hall by 8:00, players will not receive a notification about them leaving due to closed gates, provided migration is allowed.

    - Heirs and low-loyalty lords will no longer start rebellions unless they are Politicians.

    - The building repair system has been reworked: previously, buildings were considered repaired at the start of repair; now they will remain broken until the repair is completed.

    - A new thought "Wealth" has been added. It appears when a resident has 31 or more coins.

    - The "Temple" technology now requires knowledge level 9 instead of 3.

    - The "Mine" technology now requires 20 residents to unlock.

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  3. MaGamers Offline 1 January 2026 19:27

    Fixed a crash where the game could crash for some players immediately after the intro on startup
    Fixed a bug where sex was interrupted if an animal (wolf or dog) was present in the building
    Fixed a bug where the notification about missing Paper for writing a book could appear while Paper was already being carried to the Library
    Fixed a bug where rewriting and writing new books did not work
    Fixed a bug where a tooltip could freeze in the trade menu

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