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The Necromancers Tale v1.212

The Necromancers Tale v1.212 cover art
4.4
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User Verdict
Based on 17 community votes
  • 1.212
  • FREE DOWNLOAD
  • TORRENT
  • UPDATED
Updated Version 1.212
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About The Game

The Necromancers Tale is an RPG set in the dark and mystical world of Atera. You take on the role of a powerful necromancer who uses the power of the undead to defeat his enemies and complete quests. The story revolves around the protagonist’s journey as he tries to uncover the secrets of Atera and learn the truth behind the necromancer’s power. The gameplay is fast-paced and combat-heavy, requiring you to use your necromantic abilities to defeat various enemies including ghouls, zombies, and other powerful supernatural creatures.

Aside from combat, you will need to explore the dark and mysterious world of Atera, completing quests and solving puzzles to uncover the truth behind the necromancer’s power. The mechanics are designed to provide a deep experience. There are a variety of weapons and items that can be used to defeat enemies and progress, including the Staff of the Necromancer, the Blade of Shadows, and the Bone Shield. In addition, it features a rich and detailed world with many locations to explore, including the Dark Forest, Forgotten Tomb, and the Necromancers Tower.

The Necromancers Tale features a variety of modes, including single-player and multiplayer, where you can team up with friends to defeat powerful enemies and complete challenging quests. A project that will give you an unforgettable experience in the dark and mystical world of Atera. With fast-paced combat, a rich and detailed world, and many modes to choose from, the gameplay will captivate you for many hours.

NOTE. Uploaded version: 11 October 2025 [v1.212]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

System Requirements

Minimum:
Requires a 64-bit processor and operating system
OS: 7/8/10/11
Processor: Intel i5-7500 or AMD 1500 equivalent
Memory: 8 GB RAM
Graphics: Integrated Intel HD620 or equivalent
DirectX: Version 11
Storage: 5 GB available space

Recommended:
Requires a 64-bit processor and operating system
OS: 7/8/10/11
Processor: Intel Core i7 or AMD 1800 equivalent
Memory: 16 GB RAM
Graphics: NVIDIA Geforce 1060 or equivalent, 6GB+ VRAM
DirectX: Version 11
Storage: 5 GB available space

Screenshots

The Necromancers Tale v1.212 gameplay screenshot 1
The Necromancers Tale v1.212 gameplay screenshot 2
The Necromancers Tale v1.212 gameplay screenshot 3

How to Install

  1. Download the game files through torrent.
  2. Unzip the game using WinRAR or 7zip. (how to use .rar)
  3. Start game «The Necromancers.Tale.exe», Play!
  4. The language changes in the menu.

Download The Necromancers Tale v1.212

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Game Update History

  • The Necromancers Tale v1.211v1.212 [ 09.10.2025 ]
    • Fixed Unity security vulnerability.
    • Improved stability and performance.
  • The Necromancers Tale Build 19257557 → v1.202 (Build 20075379) [ 22.09.2025 ]
  • The Necromancers Tale v1.0 → Build 19257557 [ 17.07.2025 ]
  • The Necromancers Tale → v1.0 [ 10.07.2025 ]

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Comments 2

  1. MaGamers Offline 22 September 2025 17:04
    Patch notes 1.199 - 1.202 
    Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)
    Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)
    Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide it
    Improved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still

    ** New Spell: Mass-Activate **
    In addition to the existing Activate spell (which activates one minion at a time) this gives you a slider to pick how many minions you want to activate *and auto-move* all at once. This will probably be most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less effort.

    Patch Notes 1.200  
    Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken them
    Fixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged it
    Fixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the library
    Fixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finished
    Improved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)
    Patch Notes 1.201  
    Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you first
    Fixed a point of confusion when translating the (Spoiler) ritual page

    Patch Notes 1.202  
    Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.
    The game now saves any modification you have made to the UI scale, to default back to when you next start up the game
    The game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the game
    Made it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use it
    Guards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)
    Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to you
    The To-Hit calculations are now displayed when you hover over an enemy to hit them in combat
    --------------------
    Make a Small Donation ❤️
  2. MaGamers Offline 11 October 2025 18:14
    Patch Notes 1.208 - 1.211 
    Patch Notes 1.208 (this was applied 4th October)
    Removes the Unity security vulnerability which was announced yesterday.

    NOTE: WHERE YOU SEE 'SPOILER' BELOW, PLEASE REFER TO THE PATCH NOTES IN THE DISCUSSION FORUM. SPOILER TAGS DON'T WORK HERE IN ANNOUNCEMENTS.

    Patch Notes 1.209
    Improved the pathfinding around the steps of the ruined tower
    Added a hint if you boil the fly agaric on a stove that the SPOILER ritual should instead be done at SPOILER
    Added the option to ask Diedrik and Sofia for personal items for SPOILER
    Added some extra wording when you first set the SPOILER TRAP so it’s clearer that it worked
    Fixed a bug that occasionally had bodies in your basement disappear

    Patch Notes 1.210 
    Added a warning (chapter 12) before going into the war council that it will cancel the SPOILER
    Fixed an occasional bug that let you walk through the locked plague wing door in chapter 12
    Added an option to try Repair on zombies (once), so that you know that it does not work on zombies and is not a bug
    Added a command for a minion to give you the body they’re carrying, rather than having to get them to drop it so you can pick it up
    Added some more conversation for zombie SPOILER
     
    Patch Notes 1.211
    Fixes an issue with the chapter 12 docker quest ‘Button Men’
    Fixes an issue whereby inventory items were occasionally going missing
    Your minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). If you have human allies in the combat, this doesn’t apply.
    Improved the wording in one of the choices in chapter 15 SPOILER
    --------------------
    Make a Small Donation ❤️