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A post-apocalyptic real-time strategy called Machinefall was released on PC in the Steam service. The project, which solo developer Jan Žižka worked on for 2.5 years, offers to lead the remnants of humanity in the fight against the global threat in the form of mechanical insects. The gameplay of Machinefall combines elements of urban planning, logistics and large scale tactical battles. The action of the game unfolds on the global map of the Earth, consisting of more than 33 million game tiles. The developer implemented the possibility of smooth scaling from the orbital view of the entire planet to local street collisions at any point on the map. The main enemy is a swarm of mechanical beetles attacking in huge groups, which required optimization of the engine for the stable display of thousands of units on the screen at the same time.