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Regions of Ruin Runegate Update v1.0.30 (TENOKE)

Regions of Ruin Runegate Update v1.0.30 (TENOKE) cover art
4.5
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User Verdict
Based on 27 community votes
  • TENOKE
  • 1.0.30
  • FREE DOWNLOAD
  • TORRENT
  • UPDATED
Support the developers by purchasing the gameGet it on Steam
Updated Version 1.0.30

About The Game

The runegates have been sealed for centuries. Now something is forcing them open, and the monsters that pour through are just the beginning. Regions of Ruin Runegate, a 2026 action hack and slash RPG building adventure from Gameclaw Studio and Raw Fury, throws you into a desperate fight to control these ancient portals. You explore a shattered landscape where each region has its own ecology, enemies, and resources. Your base is a mobile camp that grows into a fortified town as you gather materials and recruit specialists. The hack and slash combat is relentless, with screen filling enemy waves that test your crowd control and positioning.

The latest version adds a roguelite expedition mode where you venture through procedurally generated runegate networks, earning temporary buffs and rare loot with each successful run. RPG depth includes a faction reputation system, where helping dwarven outposts or elven enclaves unlocks unique gear and storylines. Building allows you to customize your stronghold with defensive structures, resource production buildings, and cosmetic upgrades. Adventure is driven by a main quest that reveals the origin of the runegates and the entity trying to corrupt them. The pixel art style is detailed and gritty, with dynamic lighting and weather effects. The soundtrack combines heavy percussion with melancholic melodies. If you believe that some ruins are worth rebuilding, you should download the game and step through the Regions of Ruin Runegate.

Key features:

  • Roguelite expedition mode with procedurally generated runegate networks

  • Faction reputation system for dwarves, elves, and other races

  • Customizable stronghold with defenses, production, and cosmetics

  • Main quest revealing runegate origins and corrupting entity

  • Dynamic pixel art lighting with weather effects

  • Heavy percussion and melancholic soundtrack enhancing atmosphere

NOTE. Uploaded version: 21 May 2026 [Build 22778914] + Update v1.0.30. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run, read the instruction below.

System Requirements

Minimum:
OS: Windows 10
Processor: Intel Core i5-4400 or MD FX-8320
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 650 or MD Radeon R7 250X
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Sound Card: Optional

Recommended:
OS: Windows 10 or higher
Processor: Intel Core i5-4670 or AMD FX-8370
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 660 Ti or AMD Radeon HD 7790
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space
Sound Card: Yes

Screenshots

Regions of Ruin Runegate Update v1.0.30 (TENOKE) gameplay screenshot 1
Regions of Ruin Runegate Update v1.0.30 (TENOKE) gameplay screenshot 2
Regions of Ruin Runegate Update v1.0.30 (TENOKE) gameplay screenshot 3

Gameplay Trailer

How to Install

  1. Download the Full game Regions.of.Ruin.Runegate-TENOKE through torrent.
  2. Mount the Full ISO-image game in the «UltraISO».
  3. Install the game on you PC, wait for 100% installation.
  4. Copy all files of the folder «CRACK» in game folder.
  5. Download and install Update v1.0.30, in game folder. (how to Update the game)
  6. Lock the game folder in the Windows firewall.
  7. Play!

Download update only: Regions.of.Ruin.Runegate.Update.v1.0.30-RUNE, MIRROR [ 46.1 MB ]

  1. Extract.
  2. Run setup.exe and install.
  3. Copy crack from RUNE dir to install dir.
  4. Play!

Download Regions of Ruin Runegate Update v1.0.30 (TENOKE)

SIZE: 46.1 MB | Downloads: —
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Game Update History

  • Regions of Ruin Runegate Build 22778914 → Update v1.0.30 [ 21.05.2026 ]
  • Regions of Ruin Runegate → Build 22778914 [ 15.04.2026 ]

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Comments 1

  1. MaGamers Offline 21 May 2026 06:22

    atch Notes for 1.0.30
     
    Hello all you wonderful dorfs out there!
     
    We've just gone live with patch 1.0.30 (yes we skipped some numbers because of behind the scenes patchy-codey stuff).
    Before you get stuck in, we just want to say a huge thank you to everyone who has been checking out the game and letting us know your feedback and what you're enjoying. It really means the world to us.
    If you haven't yet, please do take a minute to leave a review. It helps more than you could even know!
     
    Without further ado, patch notes:
     
    NEW STUFF
    Added a counterattack ability in place of "Steadfast Defender". Well timed blocks will now counter attack
    Added several new sound effects to help enhance readability of several combat actions
    Added several new visual effects to help enhance readability of several combat actions
    Added new "Combat Actions Visual Enhancements" setting to Options Menu to control related visual effects
    Made the "Pin Cushion" skill apply to all forms of damage (Including bleed, poison etc)
    Added a settings option to turn off heartbeat sound/effect and injury red screen effect
    Added several default maps to choose from in the Editor World Settings
    Hidden campaigns you publish will now show up in-game
    Added email login with mod.io for those who don't wish to do account linking
    Added an option to stop opening map when hitting level boundary
     
     
    IMPROVEMENTS and BALANCING
    Made the quick equip action on controllers instead move items into your stash for easier use
    Sped up some base attack speed animations
    Did some balancing with certain underperforming items. Eg spears now have faster base Attack Speed
    Did some balancing with Poison skills (we buffed it a lot)
    Made it so you can re-listen to the stories told by Basir and Hakim
    Re-balanced some costs for Hometown buildings
    Added soft cap to movement speed enchantments (Slow down you psychos!)
    Visibility can now no longer go below 10% unless you are actively sneaking
    Made Omed's location clear if you die to him (For all of you who really can't be bothered with him)
    Reduced a lot of the memory hogging issues
    Big improvement to audio and SFX, your ears will appreciate it, firebugs and arsonists you're welcome
    Narrowed the spread of the blunderbuss a little bit so it looks less like chinese new year when you have flaming projectiles
    Can now open cages while sneaking
    Increased the max lunge cap to 50
    You can now repeatedly fight Omed, even after you've beat him (even though he wasn't meant to be beaten, you people are crazy)

    --------------------
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